Hey guys, here's a pretty basic 120uc list I put together. What do you think?
Alpha (7uc):
-Sergeant (free): Bolt rifle (free), chain blade (free), x2 plasma grenades (free w/ character).
Skills: Natural Leader I (included), Natural Leader II (free), Tough Skin (3uc)
Relics: Battle-Forged Armor (2uc), Jetpack (2uc)
Specialists (41uc):
-Engineer (15uc base/17uc total): Rocket launcher (included), bolt pistol (included), x2 plasma grenades (free w/ character).
Relics: Battle-Forged armor (2uc)
-Medic (10uc base/10uc total): Bolt pistol (included).
Skills: Field Medicine
Relics: Steroid Pack (included), Opiate Pack (included)
-Chaplain (12uc base/14uc total): Power saber (included), Bolt pistol (included)
Relics: Battle-Forged Armor (2uc)
Psychic Abilities: School of Order
Soldiers (72uc)
-Lance Corporal (12uc base/14uc total) x3: Bolt rifle (free), Bolt pistol (included)
Relics: Battle-Forged Armor (2ux)
-Private (10uc base/10uc total) x3: Bolt Rifle
I used your army list today as felt gave a rounded Marine Force. Got my arse kicked by Ancient Machines ( Necrons) in scenario one of the rules . Seems Marines are a little squishy even with upgraded Armour or the AM are overpowered? The game mechanics work very well and enjoyed playing. Will certainly play again and take time to design another force but thanks for uploading
Looking fantastic to me! Tanky Alpha is good for this warband, just look out for weapons and psychic abilities that negate armor. The solider choices are solid as well! I like the round number of 10. That will fall into average for warband order dice amount, and thus provide a competitive play initiative. No mechs might be a good call. You’ll have to wrangle in some local friends and build some lists and find out how the list will do! :)